Vacation 1: The lady with the red hair by
@ragukokarn
She looks mighty disintrested in my shenanigans.
Yeah, so it is not great. I've never done this sort of free style without reference (none!) portraiture in Zbrush before, so I think that is as good of an excuse as any. I forced myself through the whole process from the first set of blobby polygons all the way to fibre mesh. I didn't even get a skin material for this - all painted manually ontop of "clay".
That is what practice and learning is all about. If it is harder than what I have capacity for there is real skill acquired.
Despite not even knowing how to do something like this when I started I was determined enough to do it anyways. Sorta.
Because Zbrush is assh*leware, some random function that was accidently turned on kept me from polishing any more. I wanted to keep working but it just kept messing up. Skin pores and eyelashes are not present because of that.. for example.
I don't even know how to googal for a solution because I don't know what to call it :D
Fibre meshes - especially long ones - are so complicated to get good results from, you really need a professional way of dealing with those that are not simply applying them directly on a scalp. I came up with a very good one that I certainly will come back to now that I know I can crank those numbers up a lot more. Rendered in Zbrush only because fibers are beyond complicated to export without a whole other can-of-worms-workflow.
There will be a character likeness sculpt later when I have a better base mesh that I can work with.
Hair: the bane of 3D modelling. Apparently Pixar's Brave was in the pipeline for years while they waited for the technology to catch up to a capable level. :B