@ragukokarn || Journal Entry

Seventh week
08 Jul 2024, 11:21 AM

"These journals must not start with a quoute just because one of them did"
- Ragout cooker, 2024

I know, I know. You were all very anxious waiting for the weekly journal. When will it happen? Why is it not posted yet?
(Nobody cares and dead silence)

After having to socialize in the real world (ew) with people (eww) I can finally get back to the things I said I would do.
Which is really just forcing my way through the software that allows me to do just about anything I want. That is the appeal and reason why I do it. It is the missing link for what I need.
Then, why is it so hard and take so much time exactly? Because it is just weirdly put together. Allow me.

In this perfectly normal piece of software the file explorer is named LightBox. Then there is also SpotLight that looks like a clock with all kinds of weird little icons. I have yet to figure out what kind of lunatic state of mind I need to be in to understand that one. A layer is called SubTool and shortcuts like ctrl+c and ctrl+v is just not a thing - ofcourse it is not, why would that be a thing? You use the ZRemesher and DynaMesh to PolyGroup the PolyPaint in order to GoZ the baked MatCap. Then you apply the zApplink to the EdegeLoop and Tessimate the ClayPolish with the displacement map for the AdaptiveSkin and FibreMesh in ZModeller. But that is not all, because you also need to use the TransposeMaster and ZScript to PolyMesh3d the AlphaBrush and NanoMesh. You got that? Ok.

Though the above is a little for the lulz, it is not that far from the truth. Unless you learn what every single thing is, you really don't comprehend what anything does or why it does it. The beginner traps are so many and I feel like you are just not supposed to randomly start sculpting anything by accident. It really is not something you learn by just playing around. 
Then you eventually end up in the weird 2.5d mode where you usually don't ever want to be. The absolute classic is what I call "red boxes mode". This is the most troll move they could have done to anyone. I made a reference sheet for the absurdly random tools available to you in this mode, it is in my gallery. Not that you would ever want to use any of them, but now we have it available.
It is the type of software where you end up closing down and reopening it again because you don't have any clue how to get back. Despite having tool tips popups with "helpful" blurbs, it rarely works anyways.

"Do you want to switch to the 2.5d mode? It's awesome, I promise!"

The secret behind this all is: don't let the programme trick you at any time. You don't want to draw red boxes and nobody in the history ever wanted that either. I can't think of any use case for this stupid *** mode outside of some avantgarde experimentalism. Lé arte.

So that is why this takes some time. To grasp all of this nonsense and how to avoid things of no use. I can assure you, I am already writing the most salty on point tutorial in the world where none of this confusing bull would be left unscaved.

To be continued.

Comments (6)

Posted: Monday, 08 July, 2024 @ 12:45 PM

Holy crap this software sounds like a pain in the neck!! It sounds like such a steep learning curve that once you know the software, you don't go trying any other software because it locks you into its own workflow and won't let go. Yikes!

Posted: Monday, 08 July, 2024 @ 01:20 PM

@BadKarma:

It is truly a pain. The learning curve is absolutely insane and certainly locks you into a very specific way of doing things. I don't know why they designed it like this and you may wonder why anyone would have the patience of ever learning any of this weirness.
The reason is because of the level of complexity you can get once you figured it all out. There are other packages that can achieve good results, but nothing comes close to this (as far as I know). Unless there is non public software that I do not know about. Zbrush is the "secret" tool that is behind many of the characters on the silver screen. 

So it is worth suffering through. It is an amazing programme that push beyond anything that you can throw at it - if you know the thousands of quirks to get there. When (or if..) I do, I will make sure to spread the knowledge in a way that make sense to everyone intrested in trying with a "straight to the point" approach.

Posted: Monday, 08 July, 2024 @ 08:22 PM

Good grief, the way you describe it, ZBrush could be the basis for a psychological horror spoof. (The "spoof" is optional.)

(Nobody cares and dead silence)

You realize of course, you must now do Spamton. HAV - Albert, Prince Consort

Posted: Monday, 08 July, 2024 @ 08:59 PM

@Thorvald:

It is quite the challenge, yes. But we're not letting them win. Power to the artists and vox populi.
The tools are so powerful and cutting edge, us simple primate humanoid ape men creatures must learn to harness its power.

I just figured out you can make your own brushes for any of the tools based on grey scale images. It doesn't even need to be converted to something fancy. This opens up for endless new possibilities.
So I am going to construct a few that I think I will find use for since the default ones kind of suck.

Posted: Monday, 08 July, 2024 @ 10:16 PM
Posted: Monday, 08 July, 2024 @ 10:37 PM

@Thorvald: Cookies need love like everything d....

Nah, I will let you off the meme hook. We don't need to cascade more than necessary. I'll be working tomorrow with a few ideas and maybe (just maybe) I'll actually submit something that is not just talk but actually results.

Leave a Comment

You must be logged in and have an Active account to leave a comment.
Please, login or sign up for an account.

What kind of comments is ragukokarn seeking for this piece?

  • Any Kind - Self-explanatory.
  • Casual Comments - Comments of a more social nature.
  • Light Critique - Comments containing constructive suggestions about this work.
  • Heavy Critique - A serious analysis of this work, with emphasis on identifying potential problem areas, good use of technique and skill, and suggestions for potentially improving the work.
Please keep in mind, critiques may highlight both positive and negative aspects of this work, but the main goal is to constructively help the artist to improve in their skills and execution. Be kind, considerate, and polite.